Project management

Sample Syllabus

IPT 682 Project Management – Winter 2018

Textbooks I Use/Have Used

Learning Agile: Scrum XP, Lean, and Kanban, by Andrew Stellamn and Jennifer Greene

Brilliant Agile Project Management: A Practical Guide to Using Agile, Scrum and Kanban, by Rob Cole and Edward Scotcher

Making Things Happen: Mastering Project Management, by Scott Berkun

Topics

Diagnose

Organize/plan

Make progress

Communication

Manage risk

Other

Lifetime lessons learned about project management

Advanced instructional design

Sample Syllabus

IPT 664 Advanced Instructional Design – Fall 2017

Textbooks I Use/Have Used

The ID Casebook: Case Studies in Instructional Design, by Peggy A. Ertmer, James A. Quinn, Krista D. Glazewski

Topics

This is a practicum course, so we do not cover topics in a traditional sense. Each class session focused on mentoring to help students be more successful in their assigned project (for a local client).

Other Resources

Grading rubrics

Empathy in distance learning design practice

I was invited to be part of this paper due to my interest and some professional experience in encouraging instructional designers to be more empathetic towards those they serve. The first two authors were students at the time this research was conducted.

Abstract:

The notion of designer empathy has become a cornerstone of design philosophy in fields such as product design, human-computer interaction, and service design. But the literature on instructional designer empathy and learner analysis suggests that distance learning designers are generally quite removed from the learners with whom they could be empathizing. We describe a qualitative study conducted with practicing distance learning designers across the United States. We selected designers in varying sectors within the workforce, and interviewed our participants via videoconferencing. Our inquiry uncovered important tensions designers live with regarding empathy in practice. Designers struggle to know how much learner analysis is sufficient, which of many stakeholders to empathize with, and navigating constraints. Future work in this area could help designers practice more empathically and, in doing so, improve the learning environments they create for learners.

At BYU Scholars Archive

At Academia.edu

At ResearchGate

Reference:

Matthews, M. T., Williams, G. S., Yanchar, S. C., & McDonald, J. K. (2017). Empathy in distance learning design practice. TechTrends, 61(5), 486–493. https://doi.org/10.1007/s11528-017-0212-2

Design Theory

Sample Syllabus

Design Theory Syllabus  – Spring 2017

Textbooks I Use/Have Used

The Design Way: Intentional Change in an Unpredictable World (2nd ed.), by Harold G. Nelson and Erik Stolterman

The Shape of Things: A Philosophy of Design, by Vilém Flusser

Other Readings

  • Banathy, B. H. (1996). Designing social systems in a changing world. New York, NY: Spring Science+Business Media. (Chapter 2, pp. 11-47)
  • Bayazit, N. (2004). Investigating design: A review of forty years of design research. Design Issues, 20(1), 16-29.
  • Belland, J. C. (1991). Developing connoisseurship in educational technology. In D. Hlynka & J. C. Belland (Eds.), Paradigms regained: The uses of illuminative, semiotic and post-modern criticism as modes of inquiry in educational technology (pp. 23-35). Englewood Cliffs, NJ: Educational Technology Publications.
  • Brown, T. (2008). Design thinking. Harvard Business Review, 86(6), 84-92.
  • Cross, N. (1982). Designerly ways of knowing. Design Studies, 3(4), 221-227.
  • Cross, N. (2001). Designerly ways of knowing: Design discipline versus design science. Design Issues, 17(3), 49-55.
  • Dunne, J. (1993). Back to the rough ground: ‘Phronesis’ and ‘techne’ in modern philosophy and in Aristotle. Notre Dame, IN: University of Notre Dame Press. (Epilogue, pp. 357-382)
  • Dunne, J. (1999). Professional judgment and the predicaments of practice. Eurpoean Journal of Marketing, 33(7/8), 707-720.
  • Institute of Design at Stanford (n.d.). An introduction to design thinking: Process guide. Retrieved from https://dschool-old.stanford.edu/sandbox/groups/designresources/wiki/36873/attachments/74b3d/ModeGuideBOOTCAMP2010L.pdf.
  • Kimbell, L. (2011). Rethinking design thinking: Part I. Design and Culture, 3(3), 285-306. doi:10.2752/175470811X13071166525216
  • Krippendorff, K. (2006). The semantic turn: A new foundation for design. Boca Raton, FL: CRC Press. (Chapter 2, pp. 39-75)
  • Lawson, B., & Dorst, K. (2009). Design expertise. Burlington, MA: Elsevier Ltd. (Chapter 3, pp. 81-112)
  • Norman, D. A., & Verganti, R. (2014). Incremental and radical innovation: Design research vs. Technology and meaning change. Design Issues, 30(1), 78-96.
  • Owen, C. L. (2005). Design thinking. What it is. Why it is different. Where it has new value. Paper presented at the the International Conference on Design Research and Education for the Future.
  • Parrish, P. (2012). What does a connoisseur connaît? Lessons for appreciating learning experiences. In S. B. Fee & B. R. Belland (Eds.), The role of criticism in understanding problem solving: Honoring the work of John C. Belland (pp. 43-53). New York: Springer.
  • Protzen, J.-P., & Harris, D. J. (2010). The universe of design: Horst Rittel’s theories of design and planning. New York, NY: Routledge. (Chapters 1.10 – 1.11, pp. 107-134)
  • Schön, D. A. (1987). The reflective practitioner: How professionals think in action. Basic Books, Inc. (Chapter 3, pp. 76-104)
  • Simon, H. A. (1996). The sciences of the artificial (3rd ed.). Cambridge, MA: MIT Press. (Chapter 5, pp. 111-138)
  • Stolterman, E. (2016). Some thoughts about the problematic term “design thinking.” Retrieved from http://transground.blogspot.com/2016/12/composing-some-blogposts-in-small-ebook.html.
  • Verganti, R. (2008). Design, meanings, and radical innovation: A metamodel and a research agenda. Journal of Product Innovation Management, 25(5), 436-456. doi:10.1111/j.1540-5885.2008.00313.x
  • Wilson, B. G. (2013). A practice-centered approach to instructional design. In J. M. Spector, B. B. Lockee, S. E. Smaldino, & M. Herring (Eds.), Learning, problem solving, and mind tools: Essays in honor of David H. Jonassen (pp. 35-54). New York, NY: Routledge.

Embracing the danger: Accepting the implications of innovation

When I came back to academic employment, a colleague encouraged me to start by putting a stake in the ground. The result was this manifesto-like essay.

Abstract:

Instructional designers are increasingly looking beyond the field’s mainstream approaches to achieve desired outcomes. They seek more creative forms of design to help them invent more imaginative experiences that better reflect their vision and ideals. This essay is addressed to designers who are attracted to these expanded visions of their profession. Innovative approaches to design can be considered dangerous, at least to the status quo. The author first discusses why this is so, and then explains how embracing the danger—accepting the risks that accompany originality and innovation—might also be what allows designers to develop experiences consistent with the high-levels of quality they seek. He concludes with some thoughts on the kind of habits and character designers should cultivate to sustain creative, innovative approaches in their practice.

At BYU Scholars Archive

At Academia.edu

At ResearchGate

Reference:

McDonald, J. K. (2016). Embracing the danger: Accepting the implications of innovation. Educational Technology, 56(6), 14–17.

Design-driven innovation as seen in a worldwide, values-based curriculum

I’m fascinated by design-driven innovation. I’ll have to do more with it in the future.

Abstract:

While instructional design’s technological roots have given it many approaches for process and product improvement, in most cases designers still rely on instructional forms that do not allow them to develop instruction of a quality consistent with that expressed by the field’s visionary leaders. As a result, often the teachers and students using instructional products remain confined by equally limiting views of instruction and learning that cannot help them achieve the outcomes the designer originally envisioned. In this paper we discuss how a relatively new design approach, design-driven innovation, can give instructional designers additional tools to shape the meaning they and others have about instruction and learning. With the changes possible in a design-driven approach, instructional designers and other stakeholders can lay a new foundation for the instruction they develop, making more possible the achievement of the outcomes they pursue.

At BYU Scholars Archive

At Academia.edu

At ResearchGate

Reference:

Hadlock, C. A., & McDonald, J. K. (2014). Design-driven innovation as seen in a woldwide values-based curriculum. Educational Technology, 54(4), 15–22.

A Biblical poetics for filmmakers

Another paper started when I was working in the film/media industry.

Abstract:

In this paper, we present a poetics, or guide manual, for making narrative films that resemble biblical narratives. It is similar to Aristotle’s Poetics, only his was for creating drama (though it is of course often used for film now) and was based on Greek dramas and epics. Our poetics is specifically for making films and is based on an even more ancient body of narratives—the Hebrew Bible. In articulating a biblical poetics for filmmakers, we draw heavily on the work of a few of the many biblical-narrative scholars of the last half-century, who draw in turn from the even more extensive research that has been done on narrative theory in general. Our project is one that Aristotle might have undertaken if he had read the Bible and its commentators and known about film.

At BYU Scholars Archive

At Academia.edu

At ResearchGate

Reference:

Packard, D., Campbell, P., & McDonald, J. K. (2014). A biblical poetics for filmmakers. Religions, 5, 502–521.

Scriptural principles for visual media

Kind of a different paper, written when I worked for the LDS Church Media Services Department. My boss at the time was interested in seeing if scriptural accounts of visions could offer insight to the process of creating visual media. I think there’s some really interesting analysis in this paper.

At BYU Scholars Archive

At Academia.edu

At ResearchGate

Reference:

McDonald, J. K., & Nielson, D. C. (2011). Scriptural principles for visual media. Religious Educator: Perspectives on the Restored Gospel, 12(3), 202–219.

The creative spirit of design

A manifesto of sorts, calling instructional designers to grow into the spirit of creativity.

Abstract:

If instructional designers hold limited views about their practice they sometimes adopt formulaic routines that do not help them accomplish the goals they believe are important, or develop instruction of a quality envisioned by the field’s innovative theorists. Fortunately, designers can avoid these unfavorable results in part by understanding and exemplifying the creative spirit of design. In this article the author examines the creative spirit of design, exploring its imaginative, creation-oriented, and inter-disciplinary character. The author also describes how the creative spirit can help instructional designers remain flexible and perceptive in their practice, and by so doing be better able to create effective and innovative instruction of a quality consistent with their ultimate ideals.

At BYU Scholars Archive

At Academia.edu

At ResearchGate

Reference:

McDonald, J. K. (2011). The creative spirit of design. TechTrends, 55(5), 53–57.

Resisting technological gravity: Using guiding principles for instructional design

Keying off an idea from my dissertation research. A short opinion piece.

Abstract:

Instructional designers face tremendous pressure to abandon the essential characteristics of educational approaches, and settle instead for routine practices that do not preserve the level of quality those approaches originally expressed. Because this pressure can be strong enough to affect designers almost as gravity affects objects in the physical world, the metaphor of technological gravity has been proposed to describe why designers choose one type of practice over another. In this essay, I discuss how designers can develop guiding principles to help them resist technological gravity. I describe three types of principles, in the areas of what instruction ishow instruction is made, and what instruction is for. By developing strong principles in these three areas, designers will be better able to resist the influences that pull them away from high levels of instructional quality, and so better create instructional experiences that are meaningful, inspirational, and valuable.

At BYU Scholars Archive

At Academia.edu

At ResearchGate

Reference:

McDonald, J. K. (2010). Resisting technological gravity: Using guiding principles for instructional design. Educational Technology, 50(2), 8–13.

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