This was another fun little chapter coming out of the playable case study project. We inserted an ethical dilemma into one of the simulations, where a trusted partner in the simulation asked students to violate the contract they had with a client. Would they listen to their partner? Or stick with the bounds of the contract?
After the simulation was over we surveyed students about what they did. In this chapter we report some of those findings along with our analysis of what that means when you’re designing learning environments that are more complex (such as is the case when helping students navigate ethical issues).
Reference:
Neupane, A., Gedris, K., Mcdonald, J. K., Hansen, D. L., & Balzotti, J. (2021). Balancing competing goods: Design challenges associated with complex learning. In B. Hokanson, M. Exter, A. Grincewicz, S. Matthew, & A. A. Tawfik (Eds.), Learning: Design, engagement and definition (pp. 181–190). Springer Nature Switzerland AG. https://doi.org/https://doi.org/10.1007/978-3-030-85078-4_14